The only time you would want to swap it out is if you're being hit for less than 15% of your life, which would fail to proc Illusionist. It's absolutely necessary in Inferno, and helps a lot in Hell. And even though you don't take damage, taking a hit still procs Illusionist (see later), so you can get a number of free teleport / mirror images out of it. With Energy Armor on, you can take anywhere between 3 and 5 hits in Diamond Skin without taking a single point of damage. Dropping a blizzard on your enemies and another one between them and yourself gives you time to blast away at them with your Shock Pulse, and it helps your Venom Hydra build large acid stacks underneath them.Īnother highly important defensive skill, which can either be used defensively (oh shit there's guys all over me, pop DS so I can survive and teleport out), or offensively (standing your ground while an enemy pummels away at you, teleporting and creating two new mirror images every time he lands a hit on the real you, all the while your Venom Hydra is tearing him apart with a fully stacked acid pool). With Snowbound (decreasing its casting cost to 20 AP), you can drop blizzards everywhere, and they provide a constant snare to your enemies that ranges from mildly effective to unequivocally necessary. It gives you room to breathe.īlizzard is another spell that I thought was going to be useless when I was leveling, but it turns out it is absolutely fantastic. This allows you to take a hit or two before you teleport away or use Diamond Skin. As long as you are geared appropriately for the difficulty, it will ensure that every time an enemy hits you, instead of hitting you for 80-100% of your life, it only does 35% of your life. In certain fights, Venom Hydra can account for the vast, vast majority of your damage output.Įven after being nerfed, this ability is absolutely quintessential for Inferno Play as a wizard. The more time they spend standing on acid pools, the more damage they're going to take, and the more the Venom Hydra is going to replenish those acid pools (because it will be attacking the enemies standing right on top of them). The trick with Venom Hydra is to try keep your enemies grouped around it. That means, if your hydra attacks for 2k damage, and you manage to keep an enemy standing relatively still, there is very rapidly going to form a pool of venom underneath him that ticks for 20,000 damage. You have to understand how it works: Venom Hydra spits out acid attacks, which hit enemies and do damage, however those acid attacks also drop a stacking AoE DoT at the enemy's feet, which stacks up to (I believe) ten times. Either teleport far away in order to put some distance between a group that's too powerful for you, or teleport a few inches away, in order to create two mirror images that will keep the monsters standing in place for a short bit, long enough for an extra few acid stacks from Venom Hydra.Īt first, I thought Venom Hydra was going to suck, but in reality it is absolutely incredible. When you teleport, you create two mirror images at the location where you land, which significantly cuts the amount of attention your own character receives. We'll discuss the use of it later, but just understand that it's a combination of Teleport and Mirror Image, which is incredibly useful for effectively any situation. This right here is one of the most glorious combinations in this build. It's a bonus, it's not your mainstay damage dealer. The point of this is, only use shock pulse when you aren't taking damage. This build accounts for all three of those factors, which we'll discuss in more detail later on.ĭepending on the situation, this is either going to be the majority of your damage (such as when standing back and nuking a grouped pack of slow monsters), or it is going to be very sparingly used (such as when kiting an elite pack of extra fast monsters). The ability to take a few hits and regenerate health rapidly.When played correctly, it is one of the easiest builds to gear for (as it uses all standard stats, no gimmicks), and is likely to be your best shot of getting The Butcher (Act I) on farm when you're just starting out inferno.Īs a wizard, you need three things in order to survive in Inferno: This is the build I've used throughout all of Hell and Inferno (save for Azmodan and Diablo boss fights), and it's used by a number of other very successful players as well. I've played my wizard as a solo player, and have cleared all of Inferno.
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